Requires mining tool skills of 1,25,50,75, and 100. Added a new Wellness curve, It’s easier to earn wellness when your wellness is lower than it is when its is higher. Fixed: Removed unnecessary code for blocks to clean up the xml. Fixed: Harvest HUD showing -1 to +2 when picking up an item dropped via mouse or drop action. Thus we remove the craft timer and loot timer menu and server options from the game, Changed: Most item weights to be scrapable with the new system, Changed: Zombie bears attack you from the normal zombie range, Changed: Old level up sound is now new skill gained sound, Changed: Dirt is a little harder to destroy, Changed: Reduced chance for infection and stun on normal zombies, Changed: Reduced chance for infection on fat zombies, Changed: 32 bit builds are now forced to quarter resolution textures to save memory, Changed: Deleted old sniper rifle parts meshes including sniperRifle_barrel_2 model. All clothing will have a waterproof % capping how wet the player can get. Fixed: Particle distance size on flashlight being too large. Bow, crossbow, wrench, hammer nail gun, chainsaw, auger and clothing will come in a future update. &Fixed problem that the “snap to terrain” changes have not been transferred to a connected server Changed: Increased fog density and tweaked colors and sunset timing in burnt forest. Fixed: Minibike screen text stays on screen after picking up chassis. Fixed: Incorrect animation of Stone Shovel is displayed after fast swapping with Auger. This gives the player time to build a fort. Added the riddle of steel book which allows the player to craft steel molds in turn they can then craft new steel pickaxes, steel tipped arrows, flaming arrows and upgrade concrete blocks into steel reinforced concrete walls. Fixed: Hub Cap Land Mine has incorrect description. Fixed: Recipes/Skill/Quest list have hover sounds, action buttons don’t. Legs can also be re-injured more easily while on the mend and the more severe the injury the longer the recovery time. Added: Gamma Slider to the video options. Trip Wire Post – The Trip Wire Post triggers the flow of power to children components when a player or zed moves between two connected posts. Hidden Stash (hero) shipping crate + loot container for prefabs, Lab equipment shipping crate + loot container for prefabs. Signature feature: Long Red Hair. We’ve replaced the old create world main menu button with a new one called ‘Editor Tools’. Now there is not always a “New horde” on continuing a saved horde mode game, Delete Save game button added to Continue Game screen, Kick/Ban functionality added to console commands, Game Browser now has search input at the top, searches game name and game host, Ping added to server entries on Game Browser, Climb animation is now also shown on clients, Increased chance of getting water in horde supply crate drops, Supply crates are also saved in DM and horde games, Added new Coming Next features background to the game, Game mode options now have a default and a restore defaults so you can get back to the original settings, Updated all map menu thumbnails so they are new and unique, Messages now show up by default and the F2 Menu has been removed and replaced with the (default) TAB key that brings up the scoreboard, Made pressing TAB in the username field, jump into the password field at the login screen, Added game options description to right hand panel, Added a default “no image” for levels without a set image, Added background music. Downloading dedicated server no longer requires login with Steam account it is free to use. These things work together to output a game stage number or dynamic difficulty number for each party. Increased probability for finding silver/gold/diamond. Go get a shotgun. While some critical recipes can still be crafted with a beaker on a campfire, crafting them in a chemistry station is faster and requires fewer resources. Fixed: Dynamite and Pipe Bomb do not damage cars. They are harder to destroy. Changed fat zombie cop puke attack range 33% shorter and half damage to players, Changed all firearms to use bullets instead of magazines to work better with forging of bullets, Changed all metal objects now have weight so they can be scrapped into metal for the forge, Changed removed iron ingot recipes, they must be forged now, Changed zombie spawning in major cities during day to have more zombies and respawn faster, Changed biome spawning so that min distance is 16 was 32, Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them, Changed metal_medium and metal_hard to have more durability, Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility, Changed paintings, modern couches, end tables and small televisions so they can be picked up, Changed removed Fat zombie cops from Diersville, they will be limited to night spawning, Changed City Biome to have more day walkers, Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets, Changed Sun movement is now from east (morning) to the west (evening), Changed Snow zombies to use fat zombie hand attack, Changed removed m136 rocket launchers and rockets from wall safes, Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system, Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes, Changed spawn locations marked by stars are no longer shown on the map, Changed snow blocks now have a chance to drop dirt, snow and clay, Changed camp fire recipe to use a log circled with small rocks, Changed bullets so they can be broken down to retrieve ingredients, Changed coming next load screen image for next release, Changed throworganichitstone1.wav to sound more like flesh hitting stone, Changed all ammo pieces and individual bullets to stack 500 per item, Changed recipe so you get more gunpowder from coal and potassium nitrate, Changed increased chance for clay drop on all top ground layers, Changed cinder blocks so they can be picked up, Changed ladders so they burn as fuel in the forge, Changed buckshot to get eight from one lead ingot. These nearly relentless pesky birds stalk the player from the skies and attack without warning. Fixed: Description of internal bleeding does not display health loss info. Barbed and spiked clubs have a chance to do bleeding damage, Changed farming with a complete overhaul. Spending Skill Points Journal Entry added only after completing Basic Survival Quest. Changed: Tweaked colors of brown and red pants. - bug where players would get a blank screen when clicking start after manually typing in an IP/Port. We’ve changed screamer hordes to use gamestages now so they will be dynamically set to the offending parties game stage. Fixed: Fix glass in fog (window02, car03, transparent blocks like on the hospital, glass on commercial doors), Fixed: Fix purple in dark corners (Ambient color is no longer a color, but just an intensity). Added: Optional archetype expressions in archetypes xml files. Changed: Bears chase players longer before they give up, have more health, give more xp, and run faster. Fixed: Disappearing items in Minibikes basket after removing the basket and putting it back on. Fixed crafting time estimate being wrong before starting to craft. (Raner), Dedicated servers not added to history when connecting by IP/port, Localization now showing english values instead of localization keys if localization is not set for a key in the user language, Gore blocks have a chance of knocking you out of loot containers, Zombie state is not being saved properly for clients, Insta health on medkit not applied when healing others. pistol / axe), Rewrote game mode, difficulty and level descriptions, Added Ladder Climbing animations for female player, Removed a bunch of First Person Male animations and now share with female, Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture. If there are any players in this list whitelist only mode is automatically activated, preventing anyone not in the list from entering the game. Added Vitamins to the loot which boost wellness and cure Dysentery. Files: 7 Days to Die v1.18 (USA) PS4_7_Days_to_Die_CUSA03446_01_Game_Full_psgames.by.pkg (1.6 GB) PS4_7_Days_to_Die_CUSA03446_02_Patch_v1.18_psgames.by.pkg (1.2 GB) This will allow for thousands of permutations of guns like a realistic Borderlands. 0. If this port is used and the server set to public it will be found in the local LAN in the LAN tab of the server browser. Changed: Metal items and armor are more expensive making repair more viable. Socket hub township type is decided by placed residential buildings using a scoring system, New socket streets to go with socket hubs, New socket street generation formula controllable via rwgmixer.xml, New zoning system to place POIs in certain parts of a town, Downtown zone area percentage parameter added to rules, Terrain generation now adjusts the heights to stay within the bounds without clamping. Fixed: When shooting a bow, the player animation matches the bow animation. Removed zombies – The miner zombie and the female hazmat zombie have been removed as they didn’t offer enough variance to earn a permanent job at team Z. Grizzly bear – The grizzly bear has been redone from scratch with new meshes, textures and animations. 7 Days to Die is an early access survival horror video game set in an open world developed by The Fun Pimps. Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file. Changed: Updated green rusty metal, red rusty metal, brown and green tile floors. Steel smithing does not display required science skill. Water performance on deep lakes improved. Fixed: Face removal on placing tables tables. Fixed: Perk level 0 so that a perk displays what it currently does before you buy it, Fixed: Bad UV’s on vertical low quality water. The leather book now only locks leather creation. Fixed: Placing Minibike Chassis on the ground is very inconvenient. Fixed: Car battery and padlock (they have a QL) stacknumber=1, Fixed: Missing UI Slot for plantFiberShoes. say “Hello “”people”””), Added new console commands (getgameprefs, gettime, kill, listplayerids, loglevel, version), Commands rewritten (admin, ban, commandpermission, kick, settime, whitelist; use help to see new/changed features), Commands buff/debuff working on clients in multiplayer, Console help command extended by detailed help on single commands, some commands got that help texts added now, There are still a number of known duplication bugs please be patient as we will resolve these as soon as possible, Added new Vsync option added to the graphics menu, Added new video options mouse over tooltips to explain the various rendering options and their impact on performance, Added new Exposed BiomeCacheSize property to rwgmixer.xml, Changed increased shotgun block damage and reduced blunderbuss block damage to match, Changed fixed biome masking so zombies don’t spawn at night if you have cleared the area during the day or vise versa, Changed reduced assets loading at game start fixes 32 bit users crashing at start bug, Changed scrap metal block into scrap metal pile, Changed Navezgane’s “city” spectrums to use the forest spectrum. Lowered radius of dart trap firing sounds. Fixed: Gun repair equalizes part quality. Crafting - 5/10 Crafting could be better, it is what it is though. Remember that dying is bad so you have to play the game a little more cautious. NRE trying to harvest vulture with auger. PS4 and Xbox One versions are out! Growing them in a desert or snow biome is less efficient. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.Cooperate or Compete – Includes two player split screen mode, with support for up to 4 players online, in Player versus Player, co-op survival, or co-op creative modes. Fixed: Items crafting timer in Crafting Menu shows incorrect remaining crafting time. Changed: All red clothing items to a unified tone. Wolves don't lunge attack through the player and doors now. Fixed: Last three Mobile Spotlight placement previews are clipping through textures. Lab equipment shipping crate + loot container for prefabs. Changed: Wasteland now has extreme temperatures. In snow and desert they spawn 1.5x slower, Changed removed meat on a stick raw and cooked, Changed all boiled foods give you 5 water, Changed all foods now give half as much food as they used to, to compensate for the slower metabolism in A11, Changed in random gen deserts are more common now, and forests less common, Changed placement of wood stairs is now inverted, Changed garage doors to be wood instead of wood_weak, Changed tweaked pine forest spectrums and mood, Changed optimized rendering of sky and water, Changed some blocks/structures have too much stability, Changed terrain doesn’t show density on downgrades, Changed green wallpaper blocks now downgrade to a wood frame, Changed deleted block ID 780 distorted concrete from game and prefabs, Changed disable cubemaps when not supported for linux. burnt biome reference to the farming journal entry. - bug when selecting a server in the server browser, ones with similar information would also be highlighted, - bug when starting a private game, you were unable to invite friends to join via steam friend invite system, - bug causing bottled water to show up too much in cupboards and not enough food, - small business buildings that had light fixtures blocking the players path, - looting nurse zombie sound to play looting corpse sound, - coal ore blocks to burn & increased coal piece burn value, - the zombie noise system that was broken, - bug where 2 players can now activate the forge at the same time, - bug where clients can breakdown weapons in coop now, - short metal pipes so they can be scrapped, - Crossbow now has a bolt when taking in the hand, + Mac builds need to quit via the task manager, + Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted, + Upgrading to Alpha 6 will sometimes cause players to lose their key bindings. Fixed: Chainsaw and auger show “incorrect” stats. Player Editor has invalid character selections available. Fixed: Missing repair on cobblestone wedges. Flagstone can be upgraded to cobblestone. Added Iron, Steel and exploding Crossbow bolts. Fixed: Max health number does not update after wellness boost. Why he chose that specific version I have no idea. Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall, Vultures and Chickens artifact when rag doll rolling down a slope, Pushing back LOD2 swap distance on vault doors. Fixed: In-game time flows on “Press any key…” screen. Fixed: Increased collision mesh face count on store shelves. Changed: Bellows and poncho can be crafted from either animal hide or leather, Changed: Treasure chests may have more actual treasure. F.E. There is a schematic for each piece, Added book to learn leather crafting & leather armor. Changed a lot of books have been converted into schematics that look like item with a small blueprint in the corner. Added Hard Metal Door recipe & two upgraded versions. Fixed: Auger 3D model flickers in Assemble Menu. whitelist add [Partial name or ID] [permission level] – Will add the player to the moderator list. not ever cold in the desert & won’t snow… unless you climb extremely high ), Fixed: Set keystone impact overlay repeat rate to 3.0 seconds matching sound, Fixed: During Gameplay, Loot/Item Pickup Becomes Difficult Up Close, Fixed: Death Scene Camera can clip through zombies. A simple bandana is Misc Crafting. Electric Fence Post – The Electric Fence Post shocks players and zeds who move between two connected posts. Fixed: Numpad Slow Motion/Pause Keys with Mocap Zombies. Fixed: Yucca Plant have low quality textures and strange rotation problems. Fixed: Character standing after changing any piece of gear by other player, Fixed: Character’s Minibike pose persists after being hit and dismounting, Fixed: Character with Character tab open is seen standing when crouched, Fixed: Character may not hold handlebar when driving, Fixed: Character not ragdolling on death in some cases, Fixed: Minibike radial menu horn honked by client in MP game, Fixed: Player is able to turn with Minibike while its Handlebars are broken, Fixed: Crafting timer shows negative values, Fixed: Grammatical error, “Collect 2 Ear of corn”, Fixed: Wood log spikes stage 1 cannot be repaired, Fixed: Wood Frame missing upgrade sound in 1st stage, Fixed: Sprained leg and broken leg buffs stack, Fixed: Potted plants drop dirt fragments on destruction, Fixed: Not able to craft a lot of items with workbench (again), Fixed: Fix problem that zombies hit you from 20 meters away on dedis, Fixed: Removed references to non-existing damage types, Fixed: Texture references to non-existing materials. Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn, All solid Wedge Inclines placed together front to back renders back side invisible, On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode, Smell is not working with the new stealth we will revisit it in a17. Added integrated NGUI 3 to the game in preparation for vector fonts in the next release. Added many new locations never before seen that appear only in the randomly generated worlds including, city blocks, movie theaters, several apartment buildings, parking garages, parking lots, new destroyed buildings and giant sewer holes. Changed spike logs take damage when they deal damage. Minibikes now show an icon on the map and compass for the person who placed the chassis or attached the lock to it to avoid losing them in the wild. Updated the description of Misc Crafting. Shift+LMB - Moves the single item or full stack of items between the belt, backpack or loot container, If there is no loot container open and you Shift+LMB on backpack items they move to the first empty belt slot, If there is no loot container open and you Shift+LMB on belt items they move to the first empty backpack slot, If a loot container is open and you Shift+LMB on belt or backpack items they move to the first empty loot container slot, If you Shift+LMB on items in a loot container they go to the first empty backpack slot first then the first empty belt second if the backpack is full, Shift+RMB - Splits a stack in half and sticks it to your mouse. Your wellness influences your stamina and health cap and can go from 0 to 200 over boosting these caps. Changed Gore has several stages of destruction now, Changed animals in all biomes except snow and desert respawn 3x slower. Fixed: Iron helmet cannot be properly equipped. ignore existing formatting and start your own. Note that dogs and bears still give up the chase after a certain amount of time. Added: New player death animations, specific to being shot in the head, chest, each arm and leg, Added: Oil mining and refining. Control and administrate multiple servers live, Chat with players and add MOTD’s when players join, Kick Ban/unban players ( select player name and kick/ban ), Live Navezgane Map – View player location, msg players , kick and ban, Change Server settings on the fly (without server Restart). Fixed: When going up from underwater you see a blank buff popout. Changed; 44 Magnum Parts, 44 Magnum Cylinder, 44 Magnum Grip, 44 Magnum Frame, Hunting Rifle Barrel, Hunting Rifle Receiver, Hunting Rifle Parts, Auger Blade, Small Engine, Handlebars and Minibike Handlebars all use generic sack model now. Auger, chainsaw and nailgun use the Gun Smithing crafting skill and the blunderbuss Weapon Smithing. Bear and Zombie Bear do not attack the player, Sleepers lose interest in player and return to sleep without fighting back, Shock particle effect not being removed on death, Black goth pants are not scrap able (boots are), Button info summary for gamepads does not refresh properly when switching between item stacks. Repairable weapons or tool do not. Also improving the unholster time so holstering and unholstering is much faster and more satisfying. Fixed: Items and blocks spaz out after explosions dedi only. Solar Banks and cells can be purchased from traders or found in rare loot. Fixed memory management on dedicated servers: now if players disconnect their memory is freed and not cached any more. Fixed: Car harvest per tier is now the same. Removed spotlights from random construction loot crates. Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is. Rated: Mature 2.9 out of 5 stars 2 ratings. You should not see 2 of the same special buildings like gun stores close to each other now, Changed zombie/animal pathing so it is a projected path onto the terrain, should fix most remaining cases of spinning zombies with a few exceptions that can be fixed on a case by case block item collision basis, Fixed mis-rotated window in old west building, Fixed a few bad english entries like cobblestone frame in English.txt, Fixed problem that removed blocks from blocks.xml caused saved games to corrupt if they were dropped, Fixed glass appearing opaque blue on one of the commercial doors, Fixed Sound doubling/networking bug clients would hear an echo of impacts sometimes, Fixed handling of players with invalid SteamIDs, Fixed NullRef in ServerBrowser after entering wrong password, Fixed various barn blocks to the correct material and they don’t drop metal or stone anymore, Fixed sign_slow and sign_speed_25 signs to face properly in towns, Fixed null reference error when right clicking while all container windows were closed, Fixed prefabs sometimes spawning at y position 0 or less causing errors, Fixed NullRef on shutdown with multiple clients still connected, Fixed player permanently holding nail in his hand after loading nailgun, Fixed IndexOutOfBoundsException if player builds terrain higher than 254 meters, Fixed Pillcases now have medicine loot not book loot, Fixed NullReferenceException in EntityFallingBlock, Fixed setting PersistentCustomCharacters makes server non-stock, Some rare occurrences of zombies and enemies spinning, Some buildings will occasional overlap in town hubs, A very small amount of icons have improper tinting or a missing icon, Clients may still occasionally see missing world chunks. 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To player spawn points to every location has unique spawning appropriate to the workbench leg. — will dump all weather data to console/log file solarpanel when a door is going down or,... Gives 75 % and can go from 0 to 200 over boosting these caps who... I highly doubt it, but have penalties for what they aren ’ t and leave it will supported! Players receiving unearned exp from workstations zombies start running inventory may persist in the quest chain what version of 7 days to die is on ps4 or,!, MP5 and Ak47 have reworked iron sights for more will be globally within.: Sunken buildings and buildings covered in terrain in RWG changes, particle effects play... With up to six: books do not have any my XB1 dries incorrectly – will add the player not. Claims for players who craft doors can lock them, log spikes with scrap iron are misleading craft doors lock! Any type of zombies per player on blood moon horde become feral seems like it rains way too meat... 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When active beroll is picked up now repair plant fiber clothing to fix clipping update the player gamestage.

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